//==============================================================================
// Fire Giant_anim.txt
//==============================================================================


//==============================================================================
define Shockwave
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Heka shock
      }
   }
}


//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual MU X Atlantean Hundred Giant_birthA
				connect FRONTABDOMEN AtlanteanBirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
   		   Visual MU X Atlantean Hundred Giant_idleA
         }
         
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Hundred Giant_boredA
         }
			version
         {
            Visual MU X Atlantean Hundred Giant_boredB
         }
      }

   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual MU X Atlantean Hundred Giant_deathA
			length 5.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.66 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Hundred Giant_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.83 true   
            tag SpecificSoundSet 0.16 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.63 false GiantFootsteps checkVisible 
//-- end auto generated section
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual MU X Atlantean Hundred Giant_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag Attack 0.58 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.51 false SwordSwing checkVisible 
//-- end auto generated section
         }
			version
         {
			Visual MU X Atlantean Hundred Giant_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.50 true   
            tag Attack 0.57 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
   		   Visual MU X Atlantean Hundred Giant_FlailA
         }
         
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual MU X Atlantean Hundred Giant_specialattackA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag SpecificSoundSet 0.47 false HekaGigantesLand checkVisible 
            tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible 
            tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible 
//-- end auto generated section
				Connect hotspot Shockwave hotspot
         }
      }
   }
}